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Geforce GTX 1080 Ti vs Nvidia Titan Xp

Intro

The Geforce GTX 1080 Ti uses a 16 nm design. nVidia has clocked the core speed at 1480 MHz. The GDDR5X RAM is set to run at a frequency of 1376 MHz on this particular model. It features 3584 SPUs along with 224 Texture Address Units and 88 ROPs.

Compare those specs to the Nvidia Titan Xp, which comes with a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X RAM running at 1426 MHz through a 384-bit bus. It also features 3840 Stream Processors, 240 TAUs, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Geforce GTX 1080 Ti 27629 points
Difference: 309 (1%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
Geforce GTX 1080 Ti 710 Sol/s
Difference: 100 (14%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Nvidia Titan Xp should be a little bit faster than the Geforce GTX 1080 Ti in general. (explain)

Nvidia Titan Xp 560845 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 65229 (13%)

Texel Rate

The Nvidia Titan Xp should be a bit (about 15%) faster with regards to AF than the Geforce GTX 1080 Ti. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Geforce GTX 1080 Ti 331520 Mtexels/sec
Difference: 48160 (15%)

Pixel Rate

The Nvidia Titan Xp should be a little bit (more or less 17%) better at AA than the Geforce GTX 1080 Ti, and also able to handle higher screen resolutions without losing too much performance. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Geforce GTX 1080 Ti 130240 Mpixels/sec
Difference: 21632 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Nvidia Titan Xp
Manufacturer nVidia nVidia
Year March 2017 April 2017
Code Name GP102 GP102
Memory 11264 MB 12288 MB
Core Speed 1480 MHz 1582 MHz
Memory Speed 11008 MHz 11408 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 495616 MB/sec 560845 MB/sec
Texel Rate 331520 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 3584 3840
Texture Mapping Units 224 240
Render Output Units 88 96
Bus Type GDDR5X GDDR5X
Bus Width 352-bit 384-bit
Fab Process 16 nm 16 nm
Transistors 12000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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