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GeForce GTX 590 vs Radeon RX 550

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory works at a frequency of 855 MHz on this model. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon RX 550, which has a core clock speed of 1100 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon RX 550 3507 points
Difference: 3173 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 590 365 Watts
Difference: 315 Watts (630%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform much faster than the Radeon RX 550 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 213632 (186%)

Texel Rate

The GeForce GTX 590 is much (about 121%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 42496 (121%)

Pixel Rate

The GeForce GTX 590 will be much (approximately 231%) better at anti-aliasing than the Radeon RX 550, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 40672 (231%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon RX 550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 550
Manufacturer nVidia AMD
Year March 2011 April 2017
Code Name GF110 Polaris 12
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1100 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 50 watts
Bandwidth 328320 MB/sec 114688 MB/sec
Texel Rate 77696 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 512 (x2) 512
Texture Mapping Units 64 (x2) 32
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 2200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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