Compare any two graphics cards:
Radeon HD 5550 vs Radeon RX 580
IntroThe Radeon HD 5550 comes with a GPU core speed of 550 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon RX 580, which comes with GPU core speed of 1257 MHz, and 8192 MB of GDDR5 memory set to run at 2000 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon RX 580 should be a lot faster than the Radeon HD 5550 overall. (explain)
Texel RateThe Radeon RX 580 is quite a bit (more or less 1957%) better at texture filtering than the Radeon HD 5550. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 580 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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