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Radeon HD 6870 vs Radeon RX 580

Intro

The Radeon HD 6870 has a core clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It features 1120 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this specific card. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
Radeon HD 6870 2870 points
Difference: 10760 (375%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
Radeon RX 580 185 Watts
Difference: 34 Watts (23%)

Memory Bandwidth

In theory, the Radeon RX 580 should be 95% quicker than the Radeon HD 6870 overall, due to its higher bandwidth. (explain)

Radeon RX 580 262144 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 127744 (95%)

Texel Rate

The Radeon RX 580 will be a lot (approximately 259%) more effective at texture filtering than the Radeon HD 6870. (explain)

Radeon RX 580 181008 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 130608 (259%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 580 is the winner, by a large margin. (explain)

Radeon RX 580 40224 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 11424 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6870

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6870 Radeon RX 580
Manufacturer AMD AMD
Year October 2010 April 2017
Code Name Barts XT Polaris 20
Memory 1024 MB 8192 MB
Core Speed 900 MHz 1257 MHz
Memory Speed 4200 MHz 8000 MHz
Power (Max TDP) 151 watts 185 watts
Bandwidth 134400 MB/sec 262144 MB/sec
Texel Rate 50400 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 28800 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1120 2304
Texture Mapping Units 56 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1700 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 6870

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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