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GeForce GTX 480 vs Radeon RX 580

Intro

The GeForce GTX 480 comes with a clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon RX 580, which features core clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 480 3650 points
Difference: 9980 (273%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 480 250 Watts
Difference: 65 Watts (35%)

Memory Bandwidth

As far as performance goes, the Radeon RX 580 should theoretically be quite a bit better than the GeForce GTX 480 overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 84736 (48%)

Texel Rate

The Radeon RX 580 will be much (approximately 331%) faster with regards to AF than the GeForce GTX 480. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 139008 (331%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX 580 is superior to the GeForce GTX 480, though not by far. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 6624 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon RX 580
Manufacturer nVidia AMD
Year March 2010 April 2017
Code Name GF100 Polaris 20
Memory 1536 MB 8192 MB
Core Speed 700 MHz 1257 MHz
Memory Speed 3696 MHz 8000 MHz
Power (Max TDP) 250 watts 185 watts
Bandwidth 177408 MB/sec 262144 MB/sec
Texel Rate 42000 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 480 2304
Texture Mapping Units 60 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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