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GeForce GTX 590 vs Radeon RX 580

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory works at a speed of 855 MHz on this model. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare that to the Radeon RX 580, which features a GPU core clock speed of 1257 MHz, and 8192 MB of GDDR5 memory set to run at 2000 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 590 6680 points
Difference: 6950 (104%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 590 365 Watts
Difference: 180 Watts (97%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be quite a bit better than the Radeon RX 580 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 66176 (25%)

Texel Rate

The Radeon RX 580 should be quite a bit (more or less 133%) better at AF than the GeForce GTX 590. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 103312 (133%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 590 is the winner, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 18048 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 580
Manufacturer nVidia AMD
Year March 2011 April 2017
Code Name GF110 Polaris 20
Memory 1536 MB (x2) 8192 MB
Core Speed 607 MHz (x2) 1257 MHz
Memory Speed 3420 MHz (x2) 8000 MHz
Power (Max TDP) 365 watts 185 watts
Bandwidth 328320 MB/sec 262144 MB/sec
Texel Rate 77696 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 512 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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