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GeForce GTX 1050 Ti vs Radeon RX 580

Intro

The GeForce GTX 1050 Ti has a clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare that to the Radeon RX 580, which comes with core speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 1050 Ti 7734 points
Difference: 5896 (76%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 177 (128%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon RX 580 185 Watts
Difference: 110 Watts (147%)

Memory Bandwidth

Performance-wise, the Radeon RX 580 should in theory be a lot better than the GeForce GTX 1050 Ti overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 147456 (129%)

Texel Rate

The Radeon RX 580 should be a lot (about 192%) better at texture filtering than the GeForce GTX 1050 Ti. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 119088 (192%)

Pixel Rate

The GeForce GTX 1050 Ti should be a small bit (approximately 3%) more effective at AA than the Radeon RX 580, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 1056 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon RX 580
Manufacturer nVidia AMD
Year October 2016 April 2017
Code Name GP107-400 Polaris 20
Memory 4096 MB 8192 MB
Core Speed 1290 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 75 watts 185 watts
Bandwidth 114688 MB/sec 262144 MB/sec
Texel Rate 61920 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 48 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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