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GeForce GT 640 DDR3 vs Radeon RX 570

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 RAM runs at a speed of 1782 MHz on this particular card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon RX 570, which has a clock frequency of 1168 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit bus, and makes use of a 14 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
GeForce GT 640 DDR3 1560 points
Difference: 10548 (676%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX 570 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

As far as performance goes, the Radeon RX 570 should theoretically be quite a bit better than the GeForce GT 640 DDR3 in general. (explain)

Radeon RX 570 229376 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 172352 (302%)

Texel Rate

The Radeon RX 570 is quite a bit (about 419%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 120704 (419%)

Pixel Rate

The Radeon RX 570 should be much (about 160%) better at full screen anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher resolutions better. (explain)

Radeon RX 570 37376 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 22976 (160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon RX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon RX 570
Manufacturer nVidia AMD
Year June 2012 April 2017
Code Name GK107 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1168 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 150 watts
Bandwidth 57024 MB/sec 229376 MB/sec
Texel Rate 28800 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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