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Geforce GTX 1080 Ti vs Geforce GTX 780

Intro

The Geforce GTX 1080 Ti uses a 16 nm design. nVidia has set the core frequency at 1480 MHz. The GDDR5X memory is set to run at a frequency of 1376 MHz on this card. It features 3584 SPUs along with 224 TAUs and 88 Rasterization Operator Units.

Compare those specs to the Geforce GTX 780, which features clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 memory. It features 2304 SPUs along with 192 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Geforce GTX 780 10082 points
Difference: 17547 (174%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Geforce GTX 1080 Ti, in theory, should perform a lot faster than the Geforce GTX 780 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Geforce GTX 780 288384 MB/sec
Difference: 207232 (72%)

Texel Rate

The Geforce GTX 1080 Ti should be a lot (more or less 100%) better at anisotropic filtering than the Geforce GTX 780. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Geforce GTX 780 165696 Mtexels/sec
Difference: 165824 (100%)

Pixel Rate

The Geforce GTX 1080 Ti is quite a bit (about 214%) more effective at anti-aliasing than the Geforce GTX 780, and also should be capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 88816 (214%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Geforce GTX 780
Manufacturer nVidia nVidia
Year March 2017 May 2013
Code Name GP102 GK110
Memory 11264 MB 3072 MB
Core Speed 1480 MHz 863 MHz
Memory Speed 11008 MHz 6008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 495616 MB/sec 288384 MB/sec
Texel Rate 331520 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 3584 2304
Texture Mapping Units 224 192
Render Output Units 88 48
Bus Type GDDR5X GDDR5
Bus Width 352-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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