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Geforce GTX 1080 Ti vs Geforce GTX 760

Intro

The Geforce GTX 1080 Ti features a GPU core clock speed of 1480 MHz, and the 11264 MB of GDDR5X RAM runs at 1376 MHz through a 352-bit bus. It also is comprised of 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.

Compare those specifications to the Geforce GTX 760, which comes with a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Geforce GTX 760 5923 points
Difference: 21706 (366%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Performance-wise, the Geforce GTX 1080 Ti should in theory be quite a bit superior to the Geforce GTX 760 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 303360 (158%)

Texel Rate

The Geforce GTX 1080 Ti is much (about 252%) better at anisotropic filtering than the Geforce GTX 760. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 237440 (252%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 1080 Ti is the winner, by a large margin. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 98880 (315%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2017 June 2013
Code Name GP102 GK104
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 980 MHz
Memory Speed 11008 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 495616 MB/sec 192256 MB/sec
Texel Rate 331520 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 3584 1152
Texture Mapping Units 224 96
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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