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Geforce GTX 1080 Ti vs Radeon R9 380 2G

Intro

The Geforce GTX 1080 Ti features a core clock frequency of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also features a 352-bit bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 88 ROPs.

Compare those specifications to the Radeon R9 380 2G, which uses a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 RAM works at a speed of 1425 MHz on this model. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon R9 380 2G 8850 points
Difference: 18779 (212%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

Theoretically, the Geforce GTX 1080 Ti should perform a lot faster than the Radeon R9 380 2G overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 313216 (172%)

Texel Rate

The Geforce GTX 1080 Ti should be much (approximately 205%) faster with regards to texture filtering than the Radeon R9 380 2G. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon R9 380 2G 108640 Mtexels/sec
Difference: 222880 (205%)

Pixel Rate

The Geforce GTX 1080 Ti is a lot (more or less 320%) better at AA than the Radeon R9 380 2G, and also able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 99200 (320%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon R9 380 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon R9 380 2G
Manufacturer nVidia AMD
Year March 2017 June 2015
Code Name GP102 Antigua PRO
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 970 MHz
Memory Speed 11008 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 495616 MB/sec 182400 MB/sec
Texel Rate 331520 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 3584 1792
Texture Mapping Units 224 112
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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