Compare any two graphics cards:
VS

GeForce GTX 1070 vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 1070 features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 1920 SPUs as well as 120 TAUs and 64 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 1080 Ti, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1480 MHz. The GDDR5X RAM works at a frequency of 1376 MHz on this particular card. It features 3584 SPUs along with 224 TAUs and 88 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 1070 18174 points
Difference: 9455 (52%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
GeForce GTX 1070 436 Sol/s
Difference: 274 (63%)

Monero Mining Hash Rate

Geforce GTX 1080 Ti 510 h/s
GeForce GTX 1070 475 h/s
Difference: 35 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Performance-wise, the Geforce GTX 1080 Ti should theoretically be quite a bit better than the GeForce GTX 1070 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 233472 (89%)

Texel Rate

The Geforce GTX 1080 Ti should be quite a bit (about 83%) faster with regards to anisotropic filtering than the GeForce GTX 1070. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 1070 180720 Mtexels/sec
Difference: 150800 (83%)

Pixel Rate

The Geforce GTX 1080 Ti should be quite a bit (more or less 35%) better at full screen anti-aliasing than the GeForce GTX 1070, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 1070 96384 Mpixels/sec
Difference: 33856 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1070

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1070 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year June 2016 March 2017
Code Name GP104-200 GP102
Memory 8192 MB 11264 MB
Core Speed 1506 MHz 1480 MHz
Memory Speed 8000 MHz 11008 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 262144 MB/sec 495616 MB/sec
Texel Rate 180720 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 1920 3584
Texture Mapping Units 120 224
Render Output Units 64 88
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 352-bit
Fab Process 16 nm 16 nm
Transistors 7200 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1070

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield