Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 4830 1GB
IntroThe GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 768 SPUs along with 48 TAUs and 32 ROPs.Compare those specifications to the Radeon HD 4830 1GB, which uses a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR4 RAM runs at a speed of 900 MHz on this card. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1050 Ti, in theory, should perform much faster than the Radeon HD 4830 1GB overall. (explain)
Texel RateThe GeForce GTX 1050 Ti is quite a bit (about 237%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1050 Ti is superior to the Radeon HD 4830 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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