Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs Radeon HD 4870 512MB

Intro

The GeForce GTX 1050 Ti features a core clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon HD 4870 512MB, which has a core clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 512MB will be 0% quicker than the GeForce GTX 1050 Ti overall, because of its greater data rate. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 512 (0%)

Texel Rate

The GeForce GTX 1050 Ti will be a lot (more or less 106%) faster with regards to AF than the Radeon HD 4870 512MB. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 31920 (106%)

Pixel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 244%) faster with regards to anti-aliasing than the Radeon HD 4870 512MB, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 29280 (244%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year October 2016 Jun 25, 2008
Code Name GP107-400 RV770 XT
Memory 4096 MB 512 MB
Core Speed 1290 MHz 750 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 115200 MB/sec
Texel Rate 61920 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 768 800(160x5)
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield