Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 5550
IntroThe GeForce GTX 1050 Ti features a clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.Compare those specs to the Radeon HD 5550, which has a clock speed of 550 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 1050 Ti should in theory be quite a bit faster than the Radeon HD 5550 in general. (explain)
Texel RateThe GeForce GTX 1050 Ti is a lot (about 604%) more effective at texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be much (approximately 838%) more effective at anti-aliasing than the Radeon HD 5550, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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