Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 5670
IntroThe GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular card. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.Compare those specs to the Radeon HD 5670, which makes use of a 40 nm design. AMD has set the core speed at 775 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific model. It features 400(80x5) SPUs along with 20 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 Ti should perform quite a bit faster than the Radeon HD 5670 overall. (explain)
Texel RateThe GeForce GTX 1050 Ti will be a lot (more or less 299%) more effective at anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateThe GeForce GTX 1050 Ti will be much (more or less 566%) faster with regards to full screen anti-aliasing than the Radeon HD 5670, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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