Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 6950
IntroThe GeForce GTX 1050 Ti comes with a clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.Compare that to the Radeon HD 6950, which uses a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this card. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6950 is 40% quicker than the GeForce GTX 1050 Ti overall, due to its higher data rate. (explain)
Texel RateThe Radeon HD 6950 is just a bit (approximately 14%) better at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)
Pixel RateThe GeForce GTX 1050 Ti is much (approximately 61%) faster with regards to FSAA than the Radeon HD 6950, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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