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GeForce GTX 1050 Ti vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1050 Ti comes with a core clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 RAM works at a speed of 900 MHz on this specific model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3534 (84%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should in theory be a lot faster than the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 1050 Ti should be quite a bit (approximately 51%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 20928 (51%)

Pixel Rate

The GeForce GTX 1050 Ti is much (about 41%) better at AA than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 12000 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year October 2016 December 2011
Code Name GP107-400 GF110
Memory 4096 MB 1280 MB
Core Speed 1290 MHz 732 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 144000 MB/sec
Texel Rate 61920 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 768 448
Texture Mapping Units 48 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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