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GeForce GTX 1050 Ti vs GeForce GTX 965M

Intro

The GeForce GTX 1050 Ti features a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 965M, which features a GPU core clock speed of 944 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 965M 5650 points
Difference: 2084 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 15 Watts (25%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 Ti will be 79% quicker than the GeForce GTX 965M in general, because of its higher bandwidth. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 1050 Ti will be a little bit (about 2%) better at AF than the GeForce GTX 965M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 1504 (2%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 965M, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 11072 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 965M
Manufacturer nVidia nVidia
Year October 2016 January 5 2015
Code Name GP107-400 GM204
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 944 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 60 watts
Bandwidth 114688 MB/sec 64000 MB/sec
Texel Rate 61920 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 48 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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