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GeForce GTX 1050 Ti vs GeForce GTX 860M

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 860M, which uses a 28 nm design. nVidia has set the core speed at 797 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific card. It features 1152 SPUs as well as 96 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 860M 4340 points
Difference: 3394 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 30 Watts (67%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 Ti should theoretically be a lot better than the GeForce GTX 860M overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 860M should be much (about 24%) more effective at texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 14592 (24%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 860M, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 28528 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 860M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-400 GM107
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 797 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 45 watts
Bandwidth 114688 MB/sec 64000 MB/sec
Texel Rate 61920 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 48 96
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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