Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 860M
IntroThe GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the GeForce GTX 860M, which uses a 28 nm design. nVidia has set the core speed at 797 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific card. It features 1152 SPUs as well as 96 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1050 Ti should theoretically be a lot better than the GeForce GTX 860M overall. (explain)
Texel RateThe GeForce GTX 860M should be much (about 24%) more effective at texture filtering than the GeForce GTX 1050 Ti. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 860M, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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