Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 880M
IntroThe GeForce GTX 1050 Ti comes with a core clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX 880M, which has a core clock frequency of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 880M should theoretically perform a little bit faster than the GeForce GTX 1050 Ti overall. (explain)
Texel RateThe GeForce GTX 880M is much (more or less 97%) faster with regards to anisotropic filtering than the GeForce GTX 1050 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1050 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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