| 
 
 
Compare any two graphics cards: 
 
 GeForce GTX 1050 vs GeForce GTX 260 Core 216
 IntroThe GeForce GTX 1050 features clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 32 ROPs.Compare those specs to the GeForce GTX 260 Core 216, which comes with GPU core speed of 576 MHz, and 896 MB of GDDR3 RAM running at 999 MHz through a 448-bit bus. It also is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthAs far as performance goes, the GeForce GTX 1050 should theoretically be a small bit better than the GeForce GTX 260 Core 216 in general. (explain) 
 Texel RateThe GeForce GTX 1050 will be quite a bit (more or less 31%) more effective at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)
 Pixel RateThe GeForce GTX 1050 should be much (more or less 169%) faster with regards to anti-aliasing than the GeForce GTX 260 Core 216, and also capable of handling higher resolutions better. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
 | 
Comments
Be the first to leave a comment!