Compare any two graphics cards:
GeForce GTX 1050 vs GeForce GTX 260 Core 216
IntroThe GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular model. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.Compare those specifications to the GeForce GTX 260 Core 216, which features a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1050 should theoretically be just a bit faster than the GeForce GTX 260 Core 216 in general. (explain)
Texel RateThe GeForce GTX 1050 should be quite a bit (about 31%) better at texture filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!