Compare any two graphics cards:
GeForce GT 210 vs GeForce GTX 1050
IntroThe GeForce GT 210 features a GPU core speed of 589 MHz, and the 512 MB of DDR3 memory runs at 800 MHz through a 64-bit bus. It also features 16 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.Compare all of that to the GeForce GTX 1050, which makes use of a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1050 should in theory be quite a bit faster than the GeForce GT 210 overall. (explain)
Texel RateThe GeForce GTX 1050 should be much (more or less 1049%) better at texture filtering than the GeForce GT 210. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1050 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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