Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 1050
IntroThe GeForce GT 440 3GB makes use of a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this particular card. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.Compare those specs to the GeForce GTX 1050, which comes with GPU core speed of 1354 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1050, in theory, should perform a lot faster than the GeForce GT 440 3GB in general. (explain)
Texel RateThe GeForce GTX 1050 is quite a bit (more or less 280%) faster with regards to AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!