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GeForce GTX 1050 vs GeForce GTX 460

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 32 ROPs.

Compare that to the GeForce GTX 460, which features a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 460 2557 points
Difference: 4100 (160%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 460 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 is 33% faster than the GeForce GTX 460 overall, due to its higher data rate. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 28288 (33%)

Texel Rate

The GeForce GTX 1050 is a lot (about 43%) more effective at AF than the GeForce GTX 460. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 16360 (43%)

Pixel Rate

The GeForce GTX 1050 should be quite a bit (about 167%) faster with regards to full screen anti-aliasing than the GeForce GTX 460, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 27128 (167%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 460
Manufacturer nVidia nVidia
Year October 2016 July 2010
Code Name GP107-300 GF104
Memory 2048 MB 768 MB
Core Speed 1354 MHz 675 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 86400 MB/sec
Texel Rate 54160 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 640 336
Texture Mapping Units 40 56
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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