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GeForce GTX 1050 vs GeForce GTX 480

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular card. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

Compare that to the GeForce GTX 480, which comes with core clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 480 3650 points
Difference: 3007 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 480 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 is 55% quicker than the GeForce GTX 1050 overall, due to its greater data rate. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 62720 (55%)

Texel Rate

The GeForce GTX 1050 is much (more or less 29%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 12160 (29%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 is superior to the GeForce GTX 480, and very much so. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 9728 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 480
Manufacturer nVidia nVidia
Year October 2016 March 2010
Code Name GP107-300 GF100
Memory 2048 MB 1536 MB
Core Speed 1354 MHz 700 MHz
Memory Speed 7000 MHz 3696 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 177408 MB/sec
Texel Rate 54160 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 640 480
Texture Mapping Units 40 60
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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