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GeForce GTX 1050 vs Radeon HD 5970

Intro

The GeForce GTX 1050 has a clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 5970, which has a clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1600 SPUs, 160 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 5970 294 Watts
Difference: 219 Watts (292%)

Memory Bandwidth

In theory, the Radeon HD 5970 will be 123% faster than the GeForce GTX 1050 in general, due to its higher data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 141312 (123%)

Texel Rate

The Radeon HD 5970 is quite a bit (about 328%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 177840 (328%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is superior to the GeForce GTX 1050, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 49472 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 5970
Manufacturer nVidia AMD
Year October 2016 November 2009
Code Name GP107-300 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 1354 MHz 725 MHz (x2)
Memory Speed 7000 MHz 4000 MHz (x2)
Power (Max TDP) 75 watts 294 watts
Bandwidth 114688 MB/sec 256000 MB/sec
Texel Rate 54160 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 640 1600 (x2)
Texture Mapping Units 40 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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