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GeForce GTX 1050 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 1050 has a clock speed of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

Compare that to the GeForce GTX 550 Ti, which has clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 550 Ti 1897 points
Difference: 4760 (251%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 41 Watts (55%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should in theory be a small bit better than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 16192 (16%)

Texel Rate

The GeForce GTX 1050 should be quite a bit (about 88%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 25360 (88%)

Pixel Rate

The GeForce GTX 1050 should be much (about 101%) better at AA than the GeForce GTX 550 Ti, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 21728 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year October 2016 March 2011
Code Name GP107-300 GF116
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 900 MHz
Memory Speed 7000 MHz 4104 MHz
Power (Max TDP) 75 watts 116 watts
Bandwidth 114688 MB/sec 98496 MB/sec
Texel Rate 54160 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 640 192
Texture Mapping Units 40 32
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1170 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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