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GeForce GTX 1050 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1050 comes with a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 560 Ti 448, which features core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2457 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 should perform much faster than the GeForce GTX 1050 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 1050 should be much (about 32%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 13168 (32%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 is the winner, and very much so. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 14048 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year October 2016 December 2011
Code Name GP107-300 GF110
Memory 2048 MB 1280 MB
Core Speed 1354 MHz 732 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 144000 MB/sec
Texel Rate 54160 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 640 448
Texture Mapping Units 40 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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