Compare any two graphics cards:
GeForce GTX 1050 vs GeForce GTX Titan X
IntroThe GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific model. It features 3072 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan X should perform a lot faster than the GeForce GTX 1050 in general. (explain)
Texel RateThe GeForce GTX Titan X is much (more or less 255%) faster with regards to anisotropic filtering than the GeForce GTX 1050. (explain)
Pixel RateThe GeForce GTX Titan X will be a lot (more or less 122%) more effective at full screen anti-aliasing than the GeForce GTX 1050, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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