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GeForce GTX 1050 vs GeForce GTX 950

Intro

The GeForce GTX 1050 comes with core speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 32 ROPs.

Compare all of that to the GeForce GTX 950, which comes with a core clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 950 6536 points
Difference: 121 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 should theoretically be a bit superior to the GeForce GTX 950 in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 8960 (8%)

Texel Rate

The GeForce GTX 1050 is a bit (about 10%) more effective at texture filtering than the GeForce GTX 950. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 5008 (10%)

Pixel Rate

The GeForce GTX 1050 is much (more or less 32%) better at AA than the GeForce GTX 950, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 10560 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 950
Manufacturer nVidia nVidia
Year October 2016 August 2015
Code Name GP107-300 GM206
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1024 MHz
Memory Speed 7000 MHz 6608 MHz
Power (Max TDP) 75 watts 90 watts
Bandwidth 114688 MB/sec 105728 MB/sec
Texel Rate 54160 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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