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GeForce 920M vs GeForce GTX 1050

Intro

The GeForce 920M uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The DDR3 RAM works at a speed of 900 MHz on this particular model. It features 384 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the GeForce GTX 1050, which features a core clock frequency of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 14 nm design. It features 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce 920M 1180 points
Difference: 5477 (464%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should in theory be much superior to the GeForce 920M overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 920M 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The GeForce GTX 1050 will be a lot (about 77%) more effective at AF than the GeForce 920M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 23632 (77%)

Pixel Rate

The GeForce GTX 1050 will be a lot (more or less 468%) better at FSAA than the GeForce 920M, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 35696 (468%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 1050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 1050
Manufacturer nVidia nVidia
Year March 12 2015 October 2016
Code Name GK208 GP107-300
Memory 2048 MB 2048 MB
Core Speed 954 MHz 1354 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 14400 MB/sec 114688 MB/sec
Texel Rate 30528 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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