Compare any two graphics cards:
VS

GeForce 930M vs GeForce GTX 1050

Intro

The GeForce 930M has clock speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 1050, which uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce 930M 1490 points
Difference: 5167 (347%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 should theoretically be quite a bit superior to the GeForce 930M overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 930M 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The GeForce GTX 1050 is quite a bit (approximately 143%) better at texture filtering than the GeForce 930M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 31888 (143%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1050 is superior to the GeForce 930M, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 35904 (484%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M GeForce GTX 1050
Manufacturer nVidia nVidia
Year March 12 2015 October 2016
Code Name GM108 GP107-300
Memory 2048 MB 2048 MB
Core Speed 928 MHz 1354 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 14400 MB/sec 114688 MB/sec
Texel Rate 22272 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 24 40
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield