Compare any two graphics cards:
Radeon HD 4790 vs Radeon RX 460
IntroThe Radeon HD 4790 uses a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR5 memory is set to run at a frequency of 800 MHz on this specific model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the Radeon RX 460, which has core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon RX 460 should in theory be a bit faster than the Radeon HD 4790 overall. (explain)
Texel RateThe Radeon RX 460 will be quite a bit (more or less 218%) better at anisotropic filtering than the Radeon HD 4790. (explain)
Pixel RateThe Radeon RX 460 is much (more or less 82%) faster with regards to AA than the Radeon HD 4790, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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