Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon RX 460
IntroThe GeForce GT 430 1GB has a core clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.Compare those specs to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular card. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 460 should perform much faster than the GeForce GT 430 1GB in general. (explain)
Texel RateThe Radeon RX 460 should be much (about 445%) better at AF than the GeForce GT 430 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 460 is superior to the GeForce GT 430 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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