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GeForce GTX 460 vs Radeon RX 460

Intro

The GeForce GTX 460 has a GPU clock speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also features 336 Stream Processors, 56 TAUs, and 24 Raster Operation Units.

Compare that to the Radeon RX 460, which comes with clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GTX 460 2557 points
Difference: 3038 (119%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 460 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon RX 460 should theoretically be much better than the GeForce GTX 460 in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 25600 (30%)

Texel Rate

The Radeon RX 460 should be a lot (about 61%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 23240 (61%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 460 is superior to the GeForce GTX 460, not by a very large margin though. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 1240 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon RX 460
Manufacturer nVidia AMD
Year July 2010 August 2016
Code Name GF104 Polaris 11
Memory 768 MB 4096 MB
Core Speed 675 MHz 1090 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 86400 MB/sec 112000 MB/sec
Texel Rate 37800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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