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GeForce GTX 590 vs Radeon RX 460

Intro

The GeForce GTX 590 has a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon RX 460, which comes with clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon RX 460 5595 points
Difference: 1085 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be quite a bit better than the Radeon RX 460 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 216320 (193%)

Texel Rate

The GeForce GTX 590 is a lot (about 27%) better at AF than the Radeon RX 460. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 16656 (27%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is a better choice, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 40832 (234%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 460
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF110 Polaris 11
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 1090 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 75 watts
Bandwidth 328320 MB/sec 112000 MB/sec
Texel Rate 77696 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 512 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 3000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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