Compare any two graphics cards:
GeForce 8600 GS (OEM) vs Radeon HD 4550 256MB
IntroThe GeForce 8600 GS (OEM) comes with a clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also makes use of a 128-bit memory bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon HD 4550 256MB, which has a GPU core clock speed of 600 MHz, and 256 MB of DDR3 memory running at 800 MHz through a 64-bit bus. It also is comprised of 80(16x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should perform exactly the same. (explain)
Texel RateThe GeForce 8600 GS (OEM) is much (about 80%) more effective at texture filtering than the Radeon HD 4550 256MB. (explain)
Pixel RateThe GeForce 8600 GS (OEM) is quite a bit (about 80%) faster with regards to full screen anti-aliasing than the Radeon HD 4550 256MB, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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