Compare any two graphics cards:
Radeon R9 280X vs Radeon RX 460
IntroThe Radeon R9 280X has a core clock speed of 850 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.Compare all that to the Radeon RX 460, which comes with GPU clock speed of 1090 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 280X should perform quite a bit faster than the Radeon RX 460 overall. (explain)
Texel RateThe Radeon R9 280X will be much (about 78%) more effective at texture filtering than the Radeon RX 460. (explain)
Pixel RateThe Radeon R9 280X will be a lot (more or less 56%) faster with regards to FSAA than the Radeon RX 460, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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