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GeForce GTX 780 Ti vs Radeon RX 460

Intro

The GeForce GTX 780 Ti features a clock speed of 875 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It features 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon RX 460, which makes use of a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific card. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 780 Ti 10900 points
Radeon RX 460 5595 points
Difference: 5305 (95%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 780 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The GeForce GTX 780 Ti should theoretically perform much faster than the Radeon RX 460 in general. (explain)

GeForce GTX 780 Ti 336000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 224000 (200%)

Texel Rate

The GeForce GTX 780 Ti is a lot (more or less 244%) faster with regards to texture filtering than the Radeon RX 460. (explain)

GeForce GTX 780 Ti 210000 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 148960 (244%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 780 Ti is a better choice, and very much so. (explain)

GeForce GTX 780 Ti 42000 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 24560 (141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 780 Ti

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 780 Ti Radeon RX 460
Manufacturer nVidia AMD
Year November 2013 August 2016
Code Name GK110 Polaris 11
Memory 3072 MB 4096 MB
Core Speed 875 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 336000 MB/sec 112000 MB/sec
Texel Rate 210000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 42000 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2880 896
Texture Mapping Units 240 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 780 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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