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Compare any two graphics cards: 
 
 Radeon R9 270 vs Radeon RX 460
 IntroThe Radeon R9 270 uses a 28 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 RAM runs at a speed of 1400 MHz on this card. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.Compare that to the Radeon RX 460, which makes use of a 14 nm design. AMD has set the core speed at 1090 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthThe Radeon R9 270 should in theory perform quite a bit faster than the Radeon RX 460 overall. (explain) 
 Texel RateThe Radeon R9 270 should be a little bit (about 18%) more effective at texture filtering than the Radeon RX 460. (explain)
 Pixel RateThe Radeon R9 270 should be quite a bit (more or less 65%) faster with regards to full screen anti-aliasing than the Radeon RX 460, and will be capable of handling higher resolutions more effectively. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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