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GeForce GTX Titan X vs Radeon RX 460

Intro

The GeForce GTX Titan X comes with core speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 RAM. It features 3072 SPUs as well as 192 TAUs and 96 ROPs.

Compare all of that to the Radeon RX 460, which features GPU core speed of 1090 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon RX 460 5595 points
Difference: 12284 (220%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX Titan X 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan X should perform much faster than the Radeon RX 460 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 224000 (200%)

Texel Rate

The GeForce GTX Titan X should be quite a bit (more or less 215%) faster with regards to AF than the Radeon RX 460. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 130960 (215%)

Pixel Rate

The GeForce GTX Titan X should be much (more or less 450%) more effective at anti-aliasing than the Radeon RX 460, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 78560 (450%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon RX 460
Manufacturer nVidia AMD
Year March 2015 August 2016
Code Name GM200 Polaris 11
Memory 12288 MB 4096 MB
Core Speed 1000 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 336000 MB/sec 112000 MB/sec
Texel Rate 192000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 3072 896
Texture Mapping Units 192 56
Render Output Units 96 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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