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GeForce GTX 1080 vs Radeon RX 460

Intro

The GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X RAM works at a frequency of 1251 MHz on this specific card. It features 2560 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.

Compare all that to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon RX 460 5595 points
Difference: 16347 (292%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 1080 180 Watts
Difference: 105 Watts (140%)

Memory Bandwidth

In theory, the GeForce GTX 1080 is 193% faster than the Radeon RX 460 overall, due to its greater data rate. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 215680 (193%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (more or less 321%) more effective at anisotropic filtering than the Radeon RX 460. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 196080 (321%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1080 is superior to the Radeon RX 460, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 85408 (490%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon RX 460
Manufacturer nVidia AMD
Year May 2016 August 2016
Code Name GP104-400 Polaris 11
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1090 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 75 watts
Bandwidth 327680 MB/sec 112000 MB/sec
Texel Rate 257120 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2560 896
Texture Mapping Units 160 56
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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