Compare any two graphics cards:
Radeon HD 5570 vs Radeon RX 460 2GB
IntroThe Radeon HD 5570 has a GPU core speed of 650 MHz, and the 512 MB of DDR3 RAM runs at 900 MHz through a 128-bit bus. It also is made up of 400(80x5) SPUs, 20 TAUs, and 8 ROPs.Compare those specifications to the Radeon RX 460 2GB, which features GPU clock speed of 1090 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 460 2GB should theoretically be much superior to the Radeon HD 5570 overall. (explain)
Texel RateThe Radeon RX 460 2GB should be quite a bit (about 370%) more effective at texture filtering than the Radeon HD 5570. (explain)
Pixel RateThe Radeon RX 460 2GB is much (about 235%) faster with regards to anti-aliasing than the Radeon HD 5570, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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