Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon RX 460 2GB
IntroThe GeForce GTX 650 Ti comes with a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon RX 460 2GB, which comes with core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 460 2GB should in theory be quite a bit superior to the GeForce GTX 650 Ti in general. (explain)
Texel RateThe Radeon RX 460 2GB should be a bit (more or less 3%) better at texture filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 460 2GB is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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