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GeForce GTX 980 vs Radeon RX 460 2GB

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

Compare that to the Radeon RX 460 2GB, which makes use of a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this model. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 460 2GB 117 Sol/s
Difference: 291 (249%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 980 165 Watts
Difference: 90 Watts (120%)

Memory Bandwidth

In theory, the GeForce GTX 980 will be 100% quicker than the Radeon RX 460 2GB overall, because of its higher bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 112000 (100%)

Texel Rate

The GeForce GTX 980 is quite a bit (approximately 136%) better at texture filtering than the Radeon RX 460 2GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 83088 (136%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 is a better choice, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 54624 (313%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon RX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 460 2GB
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-400 Polaris 11
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 75 watts
Bandwidth 224000 MB/sec 112000 MB/sec
Texel Rate 144128 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2048 896
Texture Mapping Units 128 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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