Compare any two graphics cards:
Radeon HD 5450 vs Radeon RX 470
IntroThe Radeon HD 5450 makes use of a 40 nm design. AMD has clocked the core frequency at 650 MHz. The DDR3 RAM works at a speed of 800 MHz on this specific model. It features 80(16x5) SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the Radeon RX 470, which comes with a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 470, in theory, should be quite a bit faster than the Radeon HD 5450 overall. (explain)
Texel RateThe Radeon RX 470 will be much (about 2179%) more effective at AF than the Radeon HD 5450. (explain)
Pixel RateThe Radeon RX 470 is quite a bit (more or less 1040%) faster with regards to FSAA than the Radeon HD 5450, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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