Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 5550
IntroThe Radeon HD 4550 512MB features core clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare those specifications to the Radeon HD 5550, which uses a 40 nm design. AMD has clocked the core frequency at 550 MHz. The DDR2 memory runs at a speed of 400 MHz on this specific card. It features 320(64x5) SPUs along with 16 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have the exact same bandwidth, so theoretically they should perform exactly the same. (explain)
Texel RateThe Radeon HD 5550 will be a lot (more or less 83%) better at anisotropic filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 5550 is superior to the Radeon HD 4550 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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