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GeForce GTX 570 vs Radeon RX 470

Intro

The GeForce GTX 570 features clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs along with 60 Texture Address Units and 40 ROPs.

Compare those specs to the Radeon RX 470, which uses a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 RAM works at a frequency of 1650 MHz on this specific card. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 570 4387 points
Difference: 7369 (168%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 13 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 570 219 Watts
Difference: 99 Watts (83%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 should theoretically be a lot superior to the GeForce GTX 570 overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 59200 (39%)

Texel Rate

The Radeon RX 470 should be quite a bit (about 170%) more effective at texture filtering than the GeForce GTX 570. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 74608 (170%)

Pixel Rate

The Radeon RX 470 is a bit (about 1%) better at full screen anti-aliasing than the GeForce GTX 570, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 352 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon RX 470
Manufacturer nVidia AMD
Year December 2010 August 2016
Code Name GF110 Polaris 10
Memory 1280 MB 8192 MB
Core Speed 732 MHz 926 MHz
Memory Speed 3800 MHz 6600 MHz
Power (Max TDP) 219 watts 120 watts
Bandwidth 152000 MB/sec 211200 MB/sec
Texel Rate 43920 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 480 2048
Texture Mapping Units 60 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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